Saturday, October 27, 2012

Russ Bullock on Open Beta


Hey Everyone
I would like to address this to the core community of MechWarrior Online. You guys are absolutely the most loyal community in all of gaming, intense! But far and away the most loyal. To explain what I mean by loyal let me start out with a huge thanks to all of our Founders. The program was quite obviously a huge success, in fact at 5.2 Million it has set a new high bar for these types of programs. That is a huge statement to just how amazing the MechWarrior franchise and it’s unique and exciting play mechanics are, and now a whole new generation of gamers are about to learn that. These founders have made it possible for us to make the game better and to make better choices these past 4 months, with each of those choices leading to a better overall product.
Since we have just today announced Open Beta for Monday October 29th, I wanted to address that with the community. During this past year we have learned an incredible amount when it comes to listening and managing a community. Over the course of that year we have listened, learned and then reacted to many topics that have come up. One topic that has always been a major point of conversation is the topic of Open Beta and when the product would be ready for it. This one in particular has always been fascinating to me, for the most part I wondered why people in the community even cared when the product went Open Beta, after all they were already playing the game and enjoying it, what did it matter to them when the product went Open Beta? Of course after studying the subject you start to understand and list off the various reasons people have. But I was also filled with the belief that each of those concerns is very easily addressed, and I will list off a few here:
  • 1) I don’t want to spend money on the game until it has more content – This one is very easy to address as Open Beta launch will represent the FINAL data wipe, therefore players will be starting over one last time. This also means that all of their MC, if they have purchased any, or the entirety of the Founders rewards will be reimbursed completely: therefore you get to choose when the time is right to spend your MC currency.
  • 2) I don’t think it’s fair that my Founders premium account should start at Open Beta - At an estimated Nov 13th patch all Founders will have their premium time reset once again (two free weeks of premium time!) and be given a “button” that allows Founders the opportunity to choose exactly when to start their premium time. It will not start counting down until you, the Founder, decide it is worth it.
  • 3) Oh no it can’t be Open Beta because the game still does not have X Feature or Y piece of content, I can’t believe MWO will not said feature or content – I think all of us get caught up in the retail product mentality. Just because MWO is going Open Beta in no way means we are finished making the game or that we will even slowdown in the slightest. We already have nine months of work lined up in front of us and frankly there is no end to the work in sight. We could easily delay Open Beta endlessly to just wait for one more feature or one more piece of content which could easily become a black hole.
  • 4) I love MechWarrior and I want the whole world to love it too, but if it goes out too soon that may not happen – This is a great point of passion that we share with you, but there are just limits to what we can do and how long we can hold off on launching the product. But let’s not lose sight of the fact that the core MWO experience is a ton of fun. All of the media previews from PC Gamer to Penny Arcade agree, the core experience is extremely addictive and fun - we already have what most games never end up finding. Now we just need to add more content and more features, that’s great we can do that and will.
Now that I have talked about some of the feelings the community has expressed regarding Open Beta, let me try and explain some of the reasons why we feel the time is right:
  • 1) We just can’t ask more of our closed beta testers - The closed beta testers have done an amazing job, but many of you - including many founders - are just plain fatigued at having their data wiped. In fact according to our data we even have 10’s of thousands of Founders that are just waiting for Open Beta to play again so that their play time is not wasted. It is time for us to get into Open Beta and stop the data wipes.
  • 2) We can’t effectively test certain things any further with our current community – In many ways we can’t effectively test systems both in back end infrastructure and game systems without both more and different types of players. We need to bring in new non-core players to determine what aspects of MWO interface, etc need to be changed and exactly how they should be changed. We can’t make proper headway in these areas without Open Beta.
  • 3) Customer Support, server stress – we just need to take the next step in our player base to be able to stress and then take these systems to the next level.
In the end there are many reasons across all aspects of running a large game like this that tell us we need to take the next step in order to continue to improve the product at the pace we want to. I hope this information helps you guys in the community understand more clearly the reasoning behind our decisions. I know that almost all the questions and concerns we get from the community is because you care a great deal about this product and really desire to see it successful. Many of you wonder what it is you can do to help make this game a success. Of course many of you purchased Founders packages, which was an immense help, but how else can you help? Please be a huge positive force on the forums, social feeds and most importantly in the game. If you see a new player needing help, take the time to inform them on the nuances of MechWarrior and how they can get better at the game. Help us spread the word and bring new players to the game. Continue to submit support tickets with any issues or bugs you find in the game, as well as continue to provide us your feedback but strive to keep the emotion out of your opinions.
I hope this has been helpful, and once again thanks for your support. I will talk to you again soon.
Russ Bullock
President
Piranha Games Inc.

First Hero Mech Live: Yen-Lo-Wang!

by Piranha Games Oct 25, 2012 8:30 PM PDT
Our first Hero Mech is now LIVE: Check out the Yen-Lo-Wang!
The Yen-Lo-Wang Hero Mech is a customized Centurion, used to win the Solaris Championships not once, but twice. Featuring a weapons load out of an AC/20 and two medium lasers, and almost as much armour as the Mech can hold, the Yen-Lo-Wang is a terror on the battlefield. In addition to the having to face the massive punch of that weapons load out and a quite healthy amount of armour, opponents also get to stare at a rather striking custom skin; a white and red painted chassis with red sunburst. 
  • New Centurion Variant (CN9-YLW)
  • 30% permanent C-Bill gain boost
  • 3750 MC
  • Comes with a unique skin and colours
  • AC/20 in the right arm, and twin medium lasers in the centre torso
             o Two energy weapon slots in the centre torso, one AMS slot in the right torso, two ballistic slots in the right arm, and three module slots.
So if you would like to pilot the most iconic Centurion ever - get into the Mechlab, and go check out the Yen-Lo-Wang!
Cheers,
The MechWarrior Online Team

ISN News Flash

Wed. Oct 24, 3049: Kommandant Victor Steiner-Davion adjusting well to life as part of the Twelfth Donegal Guards on Trell I. 

Monday, October 22, 2012

NGNG Presents: Mechs, Devs, and Beer


Greetings Mechwarriors!
No Guts No Galaxys first 'Mechs, Devs, and Beer' podcast (Warning! Swearing!)- featuring Mech Artist Alex Iglesias - is up on their website and ready for listening! Find out Alex's favourite Mech, just how much he loves BattleTech, and more.
So, go check it out! 

Cheers,
The MechWarrior Online Team

Saturday, October 20, 2012

Weekly Review - Oct 19th

Hello MechWarriors, and welcome to another weekly review! This week was quite full, as we had Ask The Devs 21 - Answers on Monday (hope you liked then. Then with Weekly Screenshot 23 dropping on Tuesday, and frankly, being my favourite so far. Who doesn't love that image, eh? Wednesday then, we had an announcement we'd never bury - the Highlander was announced! While there can be more than one, they will still prove to be a real sight to see on the battlefield. Then, we had A Hero Stands Tall on Thursday. I'm sure many of you think you know what it is, because you're so clever. Well maybe you are right, just don't spoil it for everyone else ;) We also had a Desktop Wallpaper drop on Thursday, but feel free to spoil that!

A Hero Stands Tall

Many have been felled by this heroic of Mechs. Of those who have stood before it, none have proved victorious. It is a testament to the idea that man and machine combined can truly become unstoppable.

ISN News Flash

Thur. Oct 18, 3049: Rumors Nimakachi of Lapida II is in negotiations with foreign markets to sell an as-yet-unproduced upgrade of Spider. 

BattleMech 17: Highlander


Their lance was damaged, but operational. The enemy they had been hunting, a single opposing lance, had already destroyed two others. Though their Mechs had been battered in the fighting, only one opponent remained. As they hunted it down, their coms suddenly barked to life.
“Ach ye ken ye have me cornered dun ye laddies? Ye ‘ave no idea what ye don’ do ye? Ye’ve dun’ raised a bessie ‘fore’n ye now!” sneered a distinctly amused female voice.
“How the hell is that coming through to our channels?”
“Cut the chatter!”
“That’s what we’re trying to d-“
“Not one o’ ye is gun ta survive this, ye puggled hing-oot numpty!”
The pilot’s headsets suddenly blared bagpipe music, the shrill tones of what these pilots would never know as ‘Scotland The Brave’ piercing their skulls.
“Ye ken a’ve ‘ad it ‘cause ye havin’ me in the cor’na wit’ me friends onna groond?”
The bagpipes blared as the pilots desperately switched channels in an attempt to remove the music from their ears. Finally the commander shouted “Coms off!” in an attempt to regain some composure.
Of course, in doing so, he’d never hear the screams of the Centurion pilot in the back of the Lance who received a Gauss/SRM-6/medium laser alpha strike that absolutely shattered the LRM in the Left Torso, lighling off the ammunition and flinging the Mech to the side. He’d also hear the screeching of the bagpipes bouncing off the canyon walls more loudly than he’d expect.
The Dragon pilot then signaled a ‘negative’ to his commander as he scouted the frontal hills. And then frantically waved behind him. As the Commander turned, he saw the smoking hulk of his lance mate on the ground, as the Trebuchet beside him suddenly lurched forward, missing its right arm and right torso. “Emergency coms on!" he shouted.
His remaining lance mates flicked back on, “Sir I'm hit bad! Rear armour's-“ as the bagpipes cut back in, followed by the enemy pilot.
“Enough o’ yer whinin’ ye boggin wally doolie!” he heard as the Gauss and SRM6 punctured the already weak rear armour of his lance mate, the explosion rocking his Awesome backward.
The Dragon pilot had pulled behind him, and they formed up in a back-to-back defensive stance.
“I'm hurt sir! I'm not sure-“
“Stay together! Whoever spo-“ the commander tried to shout overtop of the still-blaring bagpipe music. This time, another song he’d never know, ‘Maple Leaf Forever’.
“Ye’ve ‘ad it now ye clatty doaty donkie!” came over their coms as the commander nearly toppled forward, something colliding with him from behind. The torso of a Dragon came into view at his feet.
“’Ave got a confession. Ar’ ye listenin’? ‘Ave got no ammo. I’m plum oot!”
“Are you surrendering then!? Then turn off that damn noise!”
“Noise? Noise?! Ye glaikit howlin hackit bampot, ‘Ave got somethin’ special for ye, ye mince pap!” She shouted, twin medium lasers raked his torso as he looked up, straight into the legs and feet of a Highlander, in time to watch them crush right through his cockpit.

ISN News Flash

Wed. Oct 17, 3049: Seventh Ghost commander meets with Byesville leaders to continue healing wounds, over come yakuza prejudices. 

ISN News Flash

Tue. Oct 16, 3049: Fallen into disfavor over bad press of “apparent flaws”, GM has begun aggressive positive press program for Blackjack. 

No Guts No Galaxy 47

No Guts No Galaxy 47 (featuring Garth Erlam) is up, go check it out! Next time George promises not to mute himself. Enjoy!